The first and biggest change is to the basics of how the player is allowed to navigate and interact with the world of Ark. While the first game was a first or third person experience more reminiscent of “Skyrim” or a very High poly “Minecraft” the sequel will be limited to the third-person perspective and will feature much more responsive and immersive interactions. The developers cited Assassin’s Creed, Breath of the Wild, and the Souls-like genre as their main inspirations for the changes. Players can climb and explore in a more natural and intuitive way, while combat is visceral, dynamic and “player reflex” based.
Other gameplay changes include quality of life improvements to the crafting and building systems, as well as brand new additions like creature management and a fully integrated world map. What’s interesting is that build templates appear to be able to be saved and shared across platforms, similar to the Blueprints system in Fallout 4.
That’s not the only improvement to the multiplayer infrastructure. There will be full cross-platform mod support in Ark 2 to accompany the game’s crossplay capabilities, and mods created on the PC version can be easily uploaded for console players to use. With all these planned improvements and player-focused changes, it seems that Ark fans are in for a treat in 2023 – hopefully they’ll get a more concrete release date soon.